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Here's one about the blockbuster video game
Blockbuster Video Games= Modern Mythology?
As a first-timer at the Montreal International Game Summit
and a novice at gaming I went through a quite tremendous experience. Not only was it entertaining and informative but it opened my eyes up to different ways of thinking. As an avid pop culture consumer, I feel as though maybe I’ve been missing out a bit. Gaming is a huge part of popular culture, of course, but I
find it a very expensive and constricting hobby that can also immerse you
into things that are completely unknown and that you will probably never
experience. In Raphael Von Lierop’s talk about the blockbuster game he goes to
great lengths to advocate saving the blockbuster game. One of his main arguments
was that blockbuster games are like modern mythology. While there is some truth
to that I found that a very grandstanding statement. Sure, games, movies,
television shows and books are a reflection of our culture and thus can be
considered modern mythology to a certain extent but how can you qualify
blockbusters to be common cultural compass point and thus a modern mythology of
our time?
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Blockbuster games |
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OMG Darth Vader! |
Furthermore, learning about how much money is spent on producing
blockbuster games is staggering. Suddenly I understand the extreme prices of
the games out there. And I totally agree with Van Lierop, a middle ground needs
to be established. His solution to the problem of blockbuster games is to
provide mid-level games. This game would provide 3-4 hours of gameplay, a
smaller budget without compromising that big budget blockbuster feel; it would
be a shorter and more compartmentalized experience at a cheaper price. This is
very cool and provides the groundwork for some much needed experimentation in
the world of blockbuster games.
I love video games and I love blockbuster video games and I
do think their stories are entertaining, well thought out, culturally relevant
and create a certain mythology within their world. Nevertheless I do not
believe blockbusters can be a common cultural compass for us as a culture. A myth is a story you tell your kids and have
your kids tell theirs. I don’t see myself sitting down my children and telling
them the story of when I robbed cars and killed Nazis in a virtual reality.
However, exploring different types of stories is a good place for the
blockbuster to go and is one of Van LIerop’s suggestions. It’s a huge gamble
though because of the stagnation in the industry. There is a problem when the
new exciting blockbuster games are all sequels (ie. Sure bets). How well will
new types of game play and experiences do in the market?
As a twenty-something woman living in the western world, I
have yet to find a blockbuster game that I totally get and love. I don’t find
blockbuster games to be an expression of shared values. My values are not
reflected in most of the really lucrative and successful games out there. So,
to me, they do not provide a common cultural compass point. Furthermore, I
don’t know the statistics but what percentage of people are gamers? And how
many of those people are men (sorry ladies but it’s true) and how many of these
games are made primarily by men and for men? As a woman I don’t need a game to
be about Barbies and fashion but I do need something that reflects my culture.
And there are games out there that do that, definitely. Those games are probably
not the blockbusters.
As Van Lierop mentions, experimentation is key to saving the
blockbuster. Mythology is about so much more than the blockbuster games
mentioned in the talk. I believe games can reflect all of the intricacies of a true modern mythology but we have to open a bit more our minds and let them.
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