Tuesday, November 15, 2011

Modern Myths

On my quest to become a legitimate writer I'm doing some freelance work for other blogs! This particular freelance job has to do with video games and going to the Montreal Game Summit and writing about the talks I attended.


Here's one about the blockbuster video game



Blockbuster Video Games= Modern Mythology?

As a first-timer at the Montreal International Game Summit and a novice at gaming I went through a quite tremendous experience. Not only was it entertaining and informative but it opened my eyes up to different ways of thinking. As an avid pop culture consumer, I feel as though maybe I’ve been missing out a bit. Gaming is a huge part of popular culture, of course, but I find it a very expensive and constricting hobby that can also immerse you into things that are completely unknown and that you will probably never experience. In Raphael Von Lierop’s talk about the blockbuster game he goes to great lengths to advocate saving the blockbuster game. One of his main arguments was that blockbuster games are like modern mythology. While there is some truth to that I found that a very grandstanding statement. Sure, games, movies, television shows and books are a reflection of our culture and thus can be considered modern mythology to a certain extent but how can you qualify blockbusters to be common cultural compass point and thus a modern mythology of our time?

Blockbuster games
I don’t want to dump on something so important to so many people but I don’t understand the classification of modern mythology. According to Van Lierop a blockbuster game is one of those “triple A games” like Grand Theft Auto, Call of Duty and Halo. Most of these games have a main character that is a criminal and are first-person shooter. I’m in no way advocating that all of our modern myths be PG but I find this ridiculous. Sure, we do put a lot of value in violence and the glorious accuracy of said violence in our popular culture, so perhaps it is wise to classify big budget high production value killing spree video games to be a “common cultural compass”. However, Van Lierop also mentions that “blockbuster games [are like myths because they connect] us to something vitally important to our existence as human beings”. Say what? Do we as individual humans have an innate need to kill people for no good reason? Do we as individual human beings have a need to steal cars and fight zombies? Yes, we perhaps have a need to do so in a video game sequence because the option is there but are these things vitally important to our human existence? Maybe. But I say no.

OMG Darth Vader!
How can we define our mythology as a story where the main purpose is to kill everything in sight? How can we be okay with saying that it is part of our modern cultural framework? In his talk Van Lierop likens his astonishment at a Call of Duty: Modern Warfare 2 level where killing civilians is allowed but not necessarily encouraged to a young boy’s shock at finding out Darth Vader is Luke Skywalker’s father. Being enthralled surprised and shocked at that level does not a modern mythology make. The reason you are in awe about Darth Vader being Luke Skywalker’s father is because you realize that there must be an incredible story (if only!) behind it and that story of adventure, love, jealousy, bravery, sacrifice and emotion is the myth. I am in no way advocating that video games do not possess that kind of emotion or relevancy, many do. However the blockbuster, high budget, triple A , high production values games that Van Lierop mentions do not seem to fit the bill. They are not stories we will tell to our children, they are not stories that will carry on throughout the ages. They are stories that we may have lived through in a virtual reality and that is wonderful and exciting. But it is not mythical.

Furthermore, learning about how much money is spent on producing blockbuster games is staggering. Suddenly I understand the extreme prices of the games out there. And I totally agree with Van Lierop, a middle ground needs to be established. His solution to the problem of blockbuster games is to provide mid-level games. This game would provide 3-4 hours of gameplay, a smaller budget without compromising that big budget blockbuster feel; it would be a shorter and more compartmentalized experience at a cheaper price. This is very cool and provides the groundwork for some much needed experimentation in the world of blockbuster games.

I love video games and I love blockbuster video games and I do think their stories are entertaining, well thought out, culturally relevant and create a certain mythology within their world. Nevertheless I do not believe blockbusters can be a common cultural compass for us as a culture.  A myth is a story you tell your kids and have your kids tell theirs. I don’t see myself sitting down my children and telling them the story of when I robbed cars and killed Nazis in a virtual reality. However, exploring different types of stories is a good place for the blockbuster to go and is one of Van LIerop’s suggestions. It’s a huge gamble though because of the stagnation in the industry. There is a problem when the new exciting blockbuster games are all sequels (ie. Sure bets). How well will new types of game play and experiences do in the market?

As a twenty-something woman living in the western world, I have yet to find a blockbuster game that I totally get and love. I don’t find blockbuster games to be an expression of shared values. My values are not reflected in most of the really lucrative and successful games out there. So, to me, they do not provide a common cultural compass point. Furthermore, I don’t know the statistics but what percentage of people are gamers? And how many of those people are men (sorry ladies but it’s true) and how many of these games are made primarily by men and for men? As a woman I don’t need a game to be about Barbies and fashion but I do need something that reflects my culture. And there are games out there that do that, definitely. Those games are probably not the blockbusters.

As Van Lierop mentions, experimentation is key to saving the blockbuster. Mythology is about so much more than the blockbuster games mentioned in the talk. I believe games can reflect all of the intricacies of a true modern mythology but we have to open a bit more our minds and let them.


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It's not posted yet but check out gamedevourer.fr!

Follow your dreams!

On my quest to become a legitimate writer I'm doing some freelance work for other blogs! This particular freelance job has to do with video games and going to the Montreal Game Summit and writing about the talks I attended.


Here's one about following your dreams!


An Argument for Following your Passion



I am no stranger to inspirational speeches. After watching Steve Jobs’ commencement speech on YouTube the day after he died, I went on a commencement speech rampage that I hoped would thrill and inspire me. And it did! So when I had to choose the talks that I would attend at MIGS 2011 it was only obvious that Alex Alvarez’s talk would be one I wouldn’t miss. The description alone made it a worthwhile speech to attend even though it was classified as being in the “design” category.  My fellow ‘gamedevourers’ were confused as well but we went with it. There was a very real chance I’d end up in a technical talk I wouldn’t understand, but it would be inspiring as it was described as: “Inspiration through lifelong education-The importance of creative development in the world of entertainment art”.  I like to feel inspired!

I was pleasantly surprised when the talk was essentially a commencement speech and, as advertised, an argument for entertainment art. Alvarez is a pretty staunch advocate for the fine arts. He was an artist as a child. He loved drawing, he loved experimenting with computers and, as most of us do, he loved Star Wars. However, his education in his formative years took top priority and that education did not include art. He is quite right in saying that school is not a place where you can get a proper art education. We are always told it is a difficult path to take. We are told to stay in school, become business and science majors and take over the world! Well I am a living proof that fancy pants undergraduate and graduate degrees need not necessarily lead to the easy life as promised. So why should an art degree be any more ridiculous than a business degree? In my experience, it is difficult to find a job that you’ll like in any professional area, so why not choose one that you love and just be done with it? This is the crux of Alvarez’s argument. Do what you love and you will be happy.

As Alvarez was recounting the events that led him to doing what he loved, it was apparent that this is a route most people take to finding their passion. After years of setting his art aside to be a good student, Alvarez ended up in an Ivy League college doing a degree that he found useless and discovering that there is probably more to life than the Ivy League, a fancy degree and conforming to the so-called norm. So he dropped out and decided that he was going to have a career in the arts. After exploring many avenues like colouring for comic books for $7 an hour, he signed up for a design school where he learned about graphic design. As he went on to become a professional in the arts, he decided that he wanted to create an art school that would benefit amateurs and professionals alike and that would foster artistic creativity. This would be a school where amateur artists would learn from real working artists and would be given the resources to follow their dreams. And so he founded the Gnomon School of Visual Effects which boasts a staggering 95% placement rate due to its "pretty treacherous portfolio requirements". The goal of the school is to promote a creative environment by bringing like-minded people together and to be able to learn from others and to teach others about the craft. It’s an amazing and inspirational idea. Be critical of your educational environment and, if it doesn’t suit you, find a way to make it right.

All in all the talk wasn’t really about games, and yet I found it critical for someone trying to get into working in the gaming industry. We are always told about how important it is to stay in school, get a degree and that somehow, that route will be the key to instant success. And it is! But study a subject you love! Work in something you love! If you do, you will definitely be happy. 

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It's not posted yet but check out gamedevourer.fr!

Wednesday, November 2, 2011

Overheard on the train

When I need to go into the city for work and other city related things I generally take the train in to avoid traffic. It is WAY cooler than the bus and is a guaranteed 30 minute journey.

With the exception of occasional crying, screaming children, a hippy playing the guitar, high school students and girls fighting with their significant others on the phone and crying, train people are very quiet and peaceful. They read on their various devices, listen to their music, watch their TV shows and look out the window as they slowly fall asleep with the soothing rocking of the train on its tracks. If people are talking it's usually in hushed tones about business ventures or their Thanksgiving dinner. 

Today was different.

I was unintentionally eavesdropping on the the most revealing, depressing conversation I have ever been privy to in my entire life. 

Two ladies speaking a mixture of French and English seemed to be having a competition for who had the most depressing story to tell. 

Lady-sat-diagonally-from-me seemed to have won. See her mother was very sick when Lady-sat-diagonally-from-me was a child and had a life threatening illness for as long as Lady-sat-diagonally-from-me can remember. Her mother died when Lady-sat-diagonally-from-me was 11 years old of something OTHER than the life threatening illness though. It was something that put her in a coma that inevitably killed her. Her brother was 13 and very distressed by this. Also 13 is a distressing, life-altering age in general so Lady-sat-diagonally-from-me says her brother was basically a little shit after her mother's death. Her father didn't take it well either. See he was never really home. He worked a lot and so she didn't really know him. It was rough. And then her father died when she was 17. How, you ask? He killed himself because it was all too much for him. He had the whole thing planned out. Left his kids all the money and killed himself. Apparently her brother was a little shit then too. So basically she was on her own.

Lady-sat-diagonally-from-me's husband also has a depressing job. Also her daughter is married to a guy who doesn't want to have kids but her daughter wants to have kids and is sad but has basically given up on trying to have kids for this guy.

In other news, Lady-sitting-next-to-me's friend's daughter was pregnant. She was due this month but today she was taken in to give birth to a stillborn child. The sadness doesn't end there. Apparently the father of the child died in August of diabetes related causes and so, though that was really sad, everyone was really happy this baby was coming along. It's just ridiculously sad and depressing.

Also a man that both these women work with is having an affair that exploded in his face. It was a weird situation in which his wife broke with him because she found out he was having an affair but then his mistress broke up with him too because she ended up being married or having another boyfriend or something. So his life is in the shits too. It's really ridiculous and depressing. 

Yeah. I'm not making this up. 

Sunday, October 9, 2011

Helloo again!

Hey all!


I've been a horrible blogger! And I call myself a person who LOVES to write! But as most of you know I've been busy getting a JOB! And then being SICK! And then recovering from being sick which took [is taking] FOREVER! And then trying to find a NEW JOB! Times are tough.


But hey that's no excuse! It's been almost one year since I started this thing and I really haven't been great at updating it. I would say that that will change now but it most likely won't. It's best to not make promises because then if you break them you don't look like an epic douche :). Non-committal nods and smiles all around. 


So we left off with a tomato and raspberry becoming friends in a friendly yet morbid tale of fruit shelf life and the childhood angst I felt over uneaten grains of rice. (Seriously though take all those uneaten grains of rice? You could feed the world! But I digress). Powerful stuff. 


I have many things to write about. Some weird. Most funny. Some sad and a little pathetic. A smorgasbord if you will.


Until then enjoy this two lined poem I wrote when I was 16. It's wonderful in its simplicity.



Bubbles

I blew a bubble in the sky
It disappeared I don't know why


À bientôt!


Sunday, March 20, 2011

Tom Tomato and Rasy Raspberry

It was a dark and rainy day. Tom Tomato and Rasy Raspberry were sitting on the windowsill watching the raindrops fall.

"Gloomy day, isn't it?" said Tom, attempting to make conversation.

"Yes, it is rather overcast today," replied Rasy. "To make things worse, all of the raspberries are rotting, including me!"

"All of the tomatoes have been eaten except for me," exclaimed Tom. "Maybe tomatoes taste better than raspberries."

Rasy responded in an insulted manner, "Bite your tongue Tom! Are you trying to tell me tomatoes have a better taste than raspberries? Ha, ha, ha! That's a laugh! Do you even know if you're a fruit or a vegetable?"

"Why are you saying all these mean things to me? I was just joking before. I didn't mean..." blubbered Tom.

"Gee, Tom," Rasy spoke with sympathy. "I didn't mean to make you cry. Let's be friends. No more insults, k?"

"Okay," replied Tom all cheered up. "We'll be best buds forever!"

"Hey! Don't push your luck, Tom!" joked Rasy.

After that conversation Tom and Rasy grew closer together and they stayed best buds for the rest of their short lives.

*************

"Do you even KNOW if you're a fruit or a vegetable?" OH BURN. Is all I have to say about that. That tomato just got pwned. (I'm hip with the lingo).


I remember this was an assignment to test our punctuation and grammar in regards to dialogues in our writing... Proper use of quotation marks and that kind of stuff. But let's take a trip down memory lane to when I was a child to find out exactly where Tom and Rasy came from. A quick delve into the psyche of a young child that wanted to save everything including rotten fruits and vegetables and pieces of paper.


I remember being overly concerned about the emotional well-being of "things" that clearly didn't have feelings. If we had to throw out a rotten tomato I'd be upset because it didn't live the life it was supposed to. In my mind a tomato's destiny was to be eaten and enjoyed. If it suffered any other untimely, sad fate I'd be upset for it. I'd imagine it pleading for its life and stuff. "Laura, save me I'm not fulfilling my destiny". 


It gets crazier. Personifying fruits and vegetables doesn't seem that outrageous to me considering the talking fruits and bugs and animals we're all subjected to on TV and in books as children. But I used to attribute human emotion to objects as well. I would get upset if people didn't use their napkin to its fullest potential. You know how sometimes you get those giant napkins that can easily still be used if they were half or even a quarter of their size? Sometimes when you unfold them they're like 2 feet by 2 feet and way too extensive for someone not eating something incredibly messy like ribs. Why? Why do people use those giant napkins? They aren't doing what they were brought to this world to do. Some people just wipe their mouths with them once and then that's it. That napkin was MADE to get dirty and to cleanse the face and hands of messy eaters. How dare the napkins not be allowed to live to their true potentials? It's horrible is what it is.


Don't get me started on the water that's getting wasted when you turn on the hot tap and you're waiting for it to warm up. All those poor little water molecules crying for help. Not being used. It's sad really. That paper that people print 2 lines on and then realize they don't really need. That paper wanted to be PRINTED ON you know? Filled from top to bottom with wonderful ink. And what about not printing on both sides of the paper? What about the other side of the paper? What about that last bit of toilet paper that's stuck to the roll and you can't get off without ripping thus rendering it useless. Those two drops of milk at the bottom of the carton... Such a terrible fate...


By writing this I feel like I've re-acquired this irrational childish idea that objects and fruits and vegetables are sentient beings. I'm going to eat every last grain of rice on my dinner plate tonight because that rice has feelings. 


What a digression, this became a public service announcement about waste. Seriously, eat all your tomatoes and raspberries. Tom and Rasy would thank you (I brought the story back! FULL CIRCLE!)

Thursday, March 10, 2011

A Dr. Seuss-y lesson

Dr. Seuss was one of my absolute favorites growing up. I used to know whole books by heart. The really obscure ones too. Sure, I loved the great popular ones like "Green Eggs and Ham", "Hortons Hears a Who" or "The Cat in the Hat"  but one of the best ones to me was "The Butter Battle Book".


One of the main reasons I loved this book was because I thought it was totally ridiculous that my dad ate his toast with the butter side up. Seriously. It's obviously a "grown up" thing because I can't imagine eating bread butter side down at my ripe old age, but as a child it was my thing. Otherwise how do you taste the buttery goodness properly? Anyway, I digress...

The story is about two groups who live separated by a wall. One group eats their bread butter side up and the other butter side down. If I remember correctly the conclusion is open ended because each group is poised to attack the other with metaphorical nuclear weapons due to their not so complicated hatred for one another. All this because of the orientation of buttered bread. Apparently, Dr. Seuss wrote this during the Cold War. Topical. I was obviously just as interested in complex debatable topics even in my youth...

So, naturally, when we were assigned to write a poem in the style of a Dr. Seuss story I went for a metaphor for racial hatred with an easy resolution. I'm no Dr. Seuss. Children's stories with open ended discussion-inducing conclusions were probably something I should try when I was a bit older. 

The Flies and the Bees

The flies hated the bees
They were sworn enemies
Being big and strong
Only made the bees wrong.

The bees weren't all bad
They were just a big sad
That the flies were mean
And weren't very keen
On letting the bees into their daily routine
So the bees stayed unseen.

The flies wanted their way
They didn't want the bees to stay
So that opened the door
For their racial war.
They didn't like the colours yellow and black
And that was the reason they were going to attack.

The wise old spider watched from afar
He felt a war brewing through his radar
He set off to save the innocent bees 
Who were obviously going to be crushed like fleas.

When the troops formed on the field of battle
All of them heard a peculiar rattle
And down from the skies
Came the spider so wise
To dictate
His lecture so great.

"Beloved flies,"
Said the spider so wise
"What did a bee ever do
To receive such hatred from you?"
The flies thought and thought
But find a reason, they could not.
"Thus the lesson here is without a doubt
To judge from the inside not from the out".

The flies who learned the error of their way
Apologized to the bees on that day
And our dear spider, old and wise,
Got all of the honey from the grateful bees' hives.




Poignant and oh so simple. If only all wars could be prevented by an elderly arachnid who charms us with some clichés, googley eyes and a show-stopping smile.

Saturday, January 22, 2011

Les Jeux de l'Esprit

When I was in eleventh grade we had to write a book. Well not really but we had to write a short story in a collection of short stories and have the whole package look like a makeshift book. I'm pretty sure I'm not describing that properly so here's the picture of my "book".


The cover of the book. Beautiful no?
The direct translation of "les jeux de l'esprit" is "the spirit games" which sounds kind of like the Olympics or something but upon re-reading my story I'm pretty sure I meant "mind games". Which makes sense because "esprit" can be used for "mind" as well.


Anyways I realize I've been praising my teenage self for all the wonderful poetry and literature I created but this...this is NOT good. It's actually pretty bad. The artwork, the grammar and spelling mistakes, the arts and crafts aspect. It's just atrocious.


Without further ado I bring you "Les Jeux de l'esprit"


The names of the short stories:
1. Deception; 2. The mysterious Keys (WITH A CAPITAL LETTER. Wish I knew why); 3. Betrayal; 4. The wrong address  (Like the wrong number? I don't know but it's intriguing); 5. Victim; 6. The innocent assassin (HOW? anyways...)


I only had to write the first one though (the rest were made up titles if that wasn't immediately obvious):
kinda blurry

Fourberie
Vincent était très heureux car dans quelques jours il serait libéré. Il y a cinq ans, il avait été un partenaire dans un vol de banque. Ses associés avaient fuit avant que les policiers ne les attrapent. Cependant, Vincent, lui, avait été appréhendé. Ses alliés l’avaient tout simplement délaissé. Il n’oubliera jamais cette dernière trahison.
Le jour arriva et Vincent fut finalement libéré dans les rues de Paris. Ce fut la première fois en cinq ans qu’il respira l’air frais. En marchant sur la rue il entendit des voix familières mais, en semblant de ne pas entendre, il continua sa marche. Tout à coup, Vincent perdit conscience. Quand il réveilla, il se retrouva dans une vieille usine, entouré de quatre hommes habillés comme des bandits. Les hommes se présentèrent à Vincent et il s’aperçut que c’était ses vieux partenaires de crime.
        -  Ronald! Pierre! Jacques! Robert! Comment ça va? Ça fait tellement longtemps!, dit Vincent, essayant de créer un air plus heureux.
        - Arrête les plaisanteries Vincent. Où as-tu mis l’argent? Le demi-million qui t’as mis en prison?, demanda Pierre, le chef des voleurs.
        - Je ne le sais pas. Vous ne l’aviez pas encore trouvé? J’étais en prison pour tellement longtemps que moi, j’ai oublié, déclara Vincent avec un grand sourire à son visage.
Fâchées par cette affirmation, ses alliées commencèrent à le battre. Finalement, Vincent les révéla les lieux où il pensait que l’argent pouvait être. Le lieu principal était sous le plancher de la cuisine de sa vieille maison.
Le lendemain, le gang se précipita vers la vieille maison et chercha sous le plancher de la cuisine mais ils ne trouvèrent rien. Désespérés, ils cherchèrent la maison entière, encore rien. Plus tard, Vincent les conseilla d’aller voir sous le pont de la rue Frontenac.
Les bandits ne trouvèrent rien encore. Vincent pensa, «Peut-être sous la toir Eiffel? », mais encore rien. Vincent les emmena à plusieurs autres places, le zoo, le parc, et encore, zéro. Confus, Vincent se mit à penser à haute voix. Soudainement il commença à murmurer très vite. Ses partenaires sans doute terrifiés de ses agissements étranges le pensèrent fou, et le jeta alors dans une allée et le laissa.
Les jours passèrent et Vincent, encore pris dans la folie vivait en vagabond dans les rues. Chaque jour, les voleurs lui jetèrent un sui, peut-être cinq pour le fâcher. Mais Vincent restait calme et mettais ces sous de coté afin de s’acheter de la nourriture.
Un jour, plusieurs mois plus tard, les gangsters promenaient quand ils s’aperçurent que Vincent n’était plus là. En croyant que le pauvre était mort, ils réjouirent. Ils ne savaient pas cependant que Vincent était bien vivant. Ils ne savaient pas ses capacités.
Ce matin même, Vincent se leva du lit luxueux de l’hôtel le plus chic en Grèce. 
« Idiots », pensa-t-il, « Ils m’ont cru, je devrais gagner un prix pour ma performance. Ils pensaient que j’étais fou, ils croyaient que j’étais vraiment pauvre et que je vivais sur la rue mais la ruse la plus satisfaisante est qu’ils pensaient que je leur dirais où se situait l’argent. Ils savaient que c’était sous le plancher de ma cuisine mais ce qu’ils ne savaient pas était que ce n’était pas le compartiment sous le plancher mais plutôt celui d'en dessous! »

Oh god oh god oh god it's so awful! It's so awful! AAHHH! Holy mix of verb tenses. Holy passé simple tense explosion and holy weird use of quotation marks and dialogue grammar. Also holy terrible terrible story with total lack of intrigue and let's face it, total lack of mind games. I mean I maybe tried with the mind games but it totally doesn't come across as anything. Oh and holy French names! Vincent, Pierre, Jacques... Really tried to make this thing French guys.  

Rough translation with comments: 


Title: Deception


A gang robs a bank. They all get away except for one of them who goes to jail for years and years. He does his time and finally gets out of prision (on the streets of Paris! Because, you know, French), gets to breathe the air and smell the roses blablabla. Almost immediately gets kidnapped by his former partners in crime and they want him to tell them where the money they stole is because apparently they never found it. Half a million smackaroos people. Now that's MONEY! (I don't understand how he was the one who was able to hide the exorbitant amounts of cash if he was the one who got caught but whatever... PLOT HOLE). Anyway they try to beat it out of him but he's not talking...He doesn't remember or something. Sends them on a wild goose chase around the city. The compartment under the floor of his kitchen which amazingly comes up empty (whattt? something crazy's going on right? That's a PERFECT hiding spot), the zoo (haha the zoo), the Eiffel Tower (hahaHA the Eiffel TOWER?) and so on. Eventually, I assume to escape their wrath, he starts acting like a crazy lunatic and babbling ('cause apparently that's the mark of a crazy person) and the kidnappers are like "Yeah we've been waiting 20 years for this money but this guy's nuts so let's just throw him on the street and annoy him by throwing between one and five cents (and not a penny more!) at his face every time we see him because his prison sentence wasn't punishment enough". But he's a smart guy though and he saves the money for food or something. Because twenty cents is a fortune in Paris. But wait a minute he's rich! He just pulled off the most fantastical MIND GAMES-Y ruse ever! Or something like that. Whatevs.

One fine day we find out about his ruse... he's not on his street corner anymore and the criminals are like "whut?". Cut to some fancy pants hotel in Greece and Vincent, our hero's all "Dude those guys are idiots did they actually think I'd tell them where the money is? I mean DUH there were two compartments under the floor of my kitchen. They were just too stupid to check for the OTHER ONE UNDERNEATH IT! MUAHAHAHAHA half a million dollars is SO MUCH MONEY!" (Half a million dollars? What was I thinking? That's hardly a successful bank robbery).

So you think that story's great? You should read what I wrote on the back of the book. We had to do the stuff that's on regular books, reviews and descriptions of the author and stuff. Man this stuff is rich. Look:
The spacing's all messed up and there's very basic grammar mistakes. It doesn't seem as if I put any effort into this at all. Also hello high school graduation picture!
Translation:
Laura was born October 25th 1984. She started to write in her seventh year of high school [haha what the hell? I guess I meant seventh grade?]. Her career began when she wrote her first collection of short stories called "Des jeux mal joués" [Games played badly? Badly played games? I don't know]. It was translated into eighteen [haha] different languages and has won several literary prizes." Les jeux de l'esprit" [Mind Games] is her second collection of short stories.
Mind Games is a collection of short stories with mind games being the common theme. It's about the moral complexity of people. These intriguing and fascinating stories will captivate you from the very first page.
These stories will seduce you [...] - La Presse
Of a quality and liveliness that cannot be beat. Mind games demonstrates this new Quebec author's amazing literary talents - Le Devoir

Some more pictures of the masterpiece of grade 11 arts and crafts:


Work of art!

Don't worry. I've written some stuff in French that's actually not bad. This was just too amazingly terrible to not share with the world. I mean look at that lightning bolt! Mind games indeed...